Game Title One
overview
[Write 2–4 sentences describing the game. What is it? What's the goal? What makes it interesting or unique? Keep it casual and direct.]
[Add more context: was this a jam game? A university project? Solo or team? How long did it take? Where can people play it?]
my role
i handled all of the programming and level design. [teammate name] did the art, and [other teammate] composed the music. this was built over [X weeks] for [jam name / class / personal project].
how i built it
[Describe the most interesting technical problem you solved in this game. Be specific — studios and other developers love reading this.]
for example: the dungeon generation uses a binary space partitioning (BSP) algorithm to create rooms, then connects them with a minimum spanning tree so every room is reachable without creating too many corridors.
[Continue explaining — what challenges did you hit? How did you solve them? What would you do differently? Keep it honest and specific.]
interesting problem: [topic]
[Describe another technical challenge — AI pathfinding, shader work, save systems, physics tricks, anything you're proud of.]
screenshots